For this exercise I have to generate 15-20 research questions (for now only 7), evaluate them, reflect on the audience and hypothesise where my research may take me.
– Can DYI play a determinant role for waste management issue?
– How can the maker movement have an impact on the products we usually adoperate arriving to act on large scale markets?
– Can be created an international language through gestures and other interaction practises?
– How human gestures will evolve with the advent of always new interfaces?
– How human behaviours change when they are under a challenge and when they are not? Would they do in a challenging situation things that they wouldn’t do otherwise?
– Can smart objects really educate people and improve their behaviours?
– Things do jobs. Are smart objects “stealing” human jobs or are they just changing human job roles?
The research questions I’m posing are intended for a large audience, I reckon that some of them, such as the first two, might be understood only by a specific academic audience aware of niche movements such as DYI and the Maker movement. However, the rest of the questions regard general topics, which even if strictly related with interaction design can be understood and reflected by anyone.
Regarding the complexity, I believe that all the question are pretty simple and straightforward, easy to understand, but not that easy to answer.
The research will follow different paths depending on the question. From cognitive psychology, to ethnography, behavioural patterns and so on.