Persuasive games

As I reported in a previous post, Ian Bogost is one of the main opponent to the theory of gamification, claiming that this practice is an impoverishment of games, which are actually a powerful tool to influence and to persuade people. In his book Persuasive Games he talks about videogames completely in a new and enlightening way. He describes why…

First 2 chapters in 15800 words, way too long!

Here is a draft of the first two chapters, it’s just a lot of materials I found online and on papers and books, but it’s way too long for a dissertation which must be 5000 words long overall. I’ll have to do a big trimming work. 1st CHAPTER – EMERGENCY OF CLIMATE CHANGE 1.1. Climate change should unify everyone. “The…

Worrying data on climate change

To back up my thesis I had a look to some data which show how bad the situation for our environment currently is. The NASA website on climate change offers a good and clear insight. To sum up, here I listed the main statistics. The level of Carbon Dioxide (CO2) in the air has risen of +400.47 parts per million,…

Thesis Draft feedbacks

From last Friday tutorial I got the feedbacks for my thesis draft and honestly they are not bad at all. Overall the research is moving in the right direction, but I should be more critical, especially in the first chapter where I talk about the emergency of climate change. There I shouldn’t take anything for granted, but critically reflect on…

1st Thesis draft

For my first thesis draft I divided the thesis in 4 chapter and assigned an estimated number of words for each one of those. 1st Chapter – Emergency of climate change 2nd Chapter – Design for sustainability 3rd Chapter – How to influence people? Challenges or games? 4th Chapter – The end justify the means Introduction How can we incentivise…

Against gamification

Just when I started to be more convinced about the effectiveness and potentials of gamification, I read the text of John Ferrara Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification, where he express his opinion against gamification, describing it as a deprivation of games. Although, in the beginning I was a bit adverse to his theory, as simply…

Deterding – defining gamification

After an introduction to gamification and having read many of the definitions, I started analysing this concept more critically and in depth and to do so I found a series of research papers on the e-library portal of the UAL  (I’ve been honestly pleasantly surprise by the amount of papers available there). One of the most influential and interesting researcher…

About the ethic

Undoubtedly, I believe that the process of gamification is a deception, it’s about pushing people to do something without letting them think what they are actually doing. If people will start to have responsible behaviours because of gamification doesn’t mean they became more responsible. But at the same time, people are mislead by years of marketing techniques, dictated by capitalist…

How to change people behaviour?

My aim through gamification is to change people behaviour, but before analysing this specific theory, I thought would be worth to have a little research on the “traditional” ways to change people behaviour. Constructivism and Behaviourism are certainly two of the main psychological approaches to change people behaviour. After a small research here I reported a brief description of both…

Gamification for energy saving

Energy saving is surely one of the features which can play an important role in the climate change crisis, and already in a previous post, I illustrated the causes why I reckon it’s important to act on people behaviour, reducing their superficiality when it comes to simple tasks which potentially might have a dangerous effect on large scale. Still an…
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