Chosen V&A Museum object – Mill-Glass

We browsed quite a while the V&A website to find the right object for the first major project, but after reading only the first sentence of this object description, we had no doubt on what to choose. “In the 16th century, drinking games were popular in many European countries including the Netherlands. There, special objects were made to encourage alcohol…

Communication doesn’t necessarily require interaction

This morning I had a presentation about what interaction is. I’d like to specify, it was about interaction, not Interaction Design. I want to make clear that I’m speaking about interaction itself not of the related design practise. The most controversial point of my presentation was when I compared interaction with communication. (I knew that it was going to rise…

Evolution of human and digital interaction

In Interaction Design Sketchbook, Bill Verplank brilliantly describes how computer interfaces have developed exactly in the opposite way than humans. Indeed we humans we start to  interact with the world, when babies, only in an enactive way, unable to speak and to recognise images. Then we develop an iconic thinking, recognising images and finally we learn how to read and…

UAL Futures – Made by Many

Shape-Shifting Designers from Made by Many on Vimeo. First real UAL Futures event of the year, which took place at The Theatre in Central Saint Martin yesterday evening. 4 speakers Paul Hamilton (Made by Many), Kate Pincott (Belua), Sarah Walter (Metail) and Matt Cooper-Wright (IDEO) express their opionins about the skills that a digital designer would need to be successful…

Introduction to Arduino

Having dropped Industrial Design, in which I graduated, for the more (in my opinion) fascinating graphic design, I was really not expecting to find it so interesting to connect a few cables to switch on and off a small light. However, I’m really intrigued by the potential of this hardware combined with some codes, which until few months ago were…

Someone else’s clothes

What an experience to go to uni dressed like my friend Jono, wearing his typical bright socks and shirt. Too bad to be sitting in the tube for 45 minutes showing these socks.…

High affordance, low affordance and “spatial affordance”?

Affordance is one of the most interesting argument we faced so far. Donald Norman appropriated this term using it the context of human-machine interaction and defined it like this: “The perceived and actual properties of the thing, primarily those fundamental properties that determine just how the thing could possible be used.[…] Affordances provide strong clues to the operations of things.…

First week at LCC

A couple of pictures from the first week at LCC, MA Interaction Design Communication.…
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